Menace of the Obsidian Pillar

There and back again
Log 27

The group decided to cast some spells upon the key to stop anything that might try scrying for it and track them by doing so, they felt better when the spell was cast and had a discussion about what to do with the key, it was still too early to go to the Mage's Guild and they did not fancy taking a walk to the temple district so after about an hour they descended once more into the Bane warrens, their new Monk however was missing and there were new tracks leading down into the tunnel.

While this was a little disturbing it was only a single set, but Kielder thought he could hear someone or something following, they were quite far behind but were noticeable, the group debated to stop in one place to see if anyone showed themselves but after some time it was clear whoever it was did not want show themselves…..yet.

Walking to the main door they saw Kalecerant and the monk Kalam guarding the door, it was clear who's tracks it was now, they told the group the Blue troll had attacked them but it disappeared before they could kill it, just then the Blue Troll appeared again looked around and vanished. The group were not happy, this thing would be a problem later.

With that they opened the door with the key and stepped inside.

It was old inside, the dust of ages was present, they proceeded up some stairs and found themselves in a room with three flights of stairs and a corridor to choose.

Mungo opted for the left staircase option and made their way up, a trap that was stuck closed was found next to two doors, the larger of which was opened and a metal turntable of some sort was in the room with a series of levers, after some experimenting (a painful experince for some) they decided to return later and tried the other door.

Through the door they found a dead end and a force wall, it made no sense why a force wall would be here unless it was hiding something, Ragnar said he could sense evil coming from the right while Detect Magic from Beorn showed something to the left. Since there was nothing they could find, they backtracked to the room with multiple routes.

Mungo opted for the corridor this time and proceeded along it and saw a flight of stairs at the end and which point he fell over and passed out, Taklinn saw Mungo collapse and dragged him out quickly, there was a cold trap just before the stairs that covered a wide area.

Taklinn cured Mungo and then opted to check out what was ahead carefully with Endure Elements cast upon himself.

He scouted around finding a Spectre which ran as soon as Taklinn raised his holy symbol and discover a construct not hostile, but moaning about it duties, Taklinn helped him carefully and said he would return with help.

Meanwhile the group while waiting for Taklinn to return, started hearing something metallic being struck back from the Door, taking positions and thinking it could be bad they setup an ambush.

They were glad they had, the door opened and six large haired apes with metal crossbows came up slowly the stairs to them.

Lyari whispered 'Kha'dhan' the beings they had met previously, what were they doing here they wondered, with that the ambush was sprung with Lyari throwing a Fireball at them.

The apes were shocked but not surprised and charged the group, wounded as they were they still looked ready for a fight….

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Deal with the Devil
Log 26

The Blue Troll failed to appear again and the group completed their search leaving one of the warded doors closed for now and used Legend Lore next to the big door.

'Wishes can pass this door for a time but a Key of Vladaam will unseal it for good'

Kalecerant had made it down there to guard the door and told the party when they were wondering what this Vladaam was, that Vladaam was a noble house of the city with questionable motives, while it had ties with numerous evil temples it was also well connected.

The party thanked him and made their way to the surface and went to have a chat with Jevicca of the Mage's Guild.

Jevicca revealed the history of the Banewarrens after learning of their exploits, she also details the bone rings they possessed were of a plane called the Quaan which was very hard to get to, she did not know what the rings did however other than whatever power they had would activate on that plane.

Vladdaam she knew a lot about, the family had dealings in questionable stuff, the Head of house was abroad looking for something called a Hungersword, the current representative was the daughter Navanna. If they wanted the key they could try two options.

1. Steal the key, she knew of someone that could help if they tried this.

or

2. Buy or negotiate for the key.

The group shopped around afterwards and discussed what to do at the Griffon. With Ragnar being present it was very unlikely they would try and steal the key so they would try the front door route.

The following day, the party called upon the noble house of Vladaam and were welcomed in, the household were very friendly although Ragnar was getting twitchy, everything he looked at was evil and he could not do a thing about it as it would violate his code of conduct. The host Navanna knew this and flirted with the Paladin, Ragnar thought she was cute until he realised she was a Tiefling!

There was some discussion and after a time Navanna agreed to sell the key for two thousand gold. The party looked at each other wondering if was worth it then made up their minds, they would buy the key when she offered that they could negotiate with sly smile.

With key in hand they politely gave their thanks and quickly departed lest the Paladin give way to killing at will, certainly on their way out she saw a number of Lycanthropes on the grounds and escorting them to the gate made him shiver, he kept to his Code and walked out with everyone.

They headed back to the Griffon, holding the key close and examining it should any kind of spell that could indicate they were being followed was present, there were none they could see but they did not feel safe all the same….

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Go Bananas for Bats!
Log 25

Just before the group set out an unlikely pair turned up, A Monk from the East and a Gorilla with a  large bat on its back. The group was even more surprised when the Bat started speaking to them.

The Bat was a druid by the name of Beorn and the Monk Kalam, which did not know each other despite arriving at the same time, they both were looking for adventure, upon hearing that the group were heading down to a place called the Banewarrens, that sounded that sounded good, so they joined up.

Back down in the Banewarrens the group decided to check out the door nearby that was open, finding a Wraith and a crystal which gave them more trouble than it was worth which Ragnar sorted out and shut the door afterwards with a stern look not to open it again.

The group then proceeded to the next chamber finding a massive empty cauldron and two vermin wights which did not last long against the group's might.

The group continued on to find a corridor lined with doors and then they were ambushed by a blue Troll!

They attacked in force doing what they thought was a large amount of damage but it seemed unconcerned and vanished before their eyes with sharp bang.

Warily they gazed around, wondering where it went….

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Hop, Skip, Jump.....Die
Log 24

The group saw a door with weird runes on it, Lyari cast his eye over it and could see it was warded but could not tell for what purpose, Ragnar indicated he could sense four sources of evil on the other side, with that Mungo tried and tried again to pick the lock which seemed so simple yet could not and decided to leave the door alone for another day and the group proceeded on finding a big pit with chains dangling down into it.

Lyari's owl however had been sitting sentry over the hall with the big door and linked with his master that he could not see anything, but could hear a group approaching. Lyari commanded his owl to relocate in oder to better see what it was. The owl saw a group of humanoid monsters; a few Goblins, two Lamias and a Minotaur, and the goblins started shooting the owl with their bows as soon as they saw it, the group burst onto the balcony while Mungo and Lyari took a detour to gain a flanking maneuver.

Everyone was about to let fly when one of the Lamias threw a bottled Whirlwind into their midst, the owl was battered to the ground where it lay un-moving Taklinn was pressed against the wall and Ragnar was picked up and thrown around hitting anything solid.

Grok jumped from the balcony and took up his fighting stance which promptly failed when the Minotaur almost cleaved Grok's head off, Grok was down and in a bad way.

With concentrated arrow fire from Lyari, Mungo & Kielder they managed to take out the remaining Goblins and one of the Lamias. Ragnar managed to find solid ground just in time to see Taklinn heal the owl and then got a Lamia's Suggestion to hit Kielder which he did much to Kielder & Taklinn's surprise.

Ragnar & Kielder took out the last Lamia while everyone else with the aid of a Paladin which had emerged from another room, the Minotaur.

The group raced to Grok's side but found he was dead.

The paladin introduced himself as Kalecerant, the paladin they were to find!

Picking up their dead, they returned to the city and Grok rose again by the will of the Clerics, in the period of his death, Grok had seen the light of his calling and thanked the group and wished them well on there adventures and set off to find his monk order.

Meanwhile the group had been introduced to the elders of the Lothian church which paid them and bade them to find out more of what was below and one of them gave a scroll of Legend Lore to cast next to the door to see if there was some other way of bypassing the big door.

After resting for a bit, toasting to the memory of their departed comrade and a bit of shopping, they gathered themselves to go down to the Banewarrens again, to explore further and to use the scroll.

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Deep, Down, Underground
Log 23

The hole in the wall led to a tunnel which went up and down, left and right. Taklinn however noticed despite the tunnel path, they were slowing going down.

After about a couple of hours they came across a branch in the tunnels, there was a tunnel going to the left, after a little disscussion which way to go, they decided to investigate before taking the main tunnel, lest anything might sneak up on them if they ignored this tunnel.

Turning the bend they found themselves in a small cave system, recently dug out it would seem. Grok bold as brass strutted into the cave finding the pit trap the hard way. After the echos subsiding Taklinn jumped after him with a rope, the group thought Taklinn was crazy until they saw he floated down at the speed of a feather. At the bottom, Taklinn handed over the rope and Grok started the long climb up at which point sounds of combat were heard above.

The cave system it turned out had been made by an Umberhulk and it attacked them! The sight of it made Ragnar very twitchy and plunged his sword into Lyari's back!

Everyone was getting stuck in with Kielder taking the brunt of the attacks until Taklinn cast Entangle  and the group slowly started to disengage from it so that it could not attack anyone. Not that Ragnar cared, all he wanted was to carve out it's weird eyes, so fixated upon this course of action that he forgot the pit was in-between him and his quarry. The group thought the paladin was crazy when he charged face first into the pit.

Slowly but surely they pelted it with ranged weaponry before it finally fell and Ragnar came back to his senses.

Exploring further into the cave revealed a few dangerous areas of falling rocks and an Ochre Jelly which was fun to deal with until it ate Taklinn's Warhammer.

The group found some valuables and went back to the main tunnel.

After another half hour of walking, the group found the entrance to the prison, except they found a sack with clues that the prison was actually called the Banewarrens and the Umberhelk was not a random creature but one paid to dig the tunnel for someone else, who it was they could not tell, the place was magical but seeped in evil.

A half made sphere inside drew their attention, alongside a very impressive door with a few bodies of Goblins around it, proceeding on into the warrens, Taklinn met a Golem which burst around when it swung at Taklinn, which then exploded after Lyari prodded it, the Banewarrens looked interesting but what was further in, they continued on….

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Two Offers of Employment
Log 22

The group decided to hand in the Drow to the authorities with a stern warning as to what would happen if they touch him, which the authorities think it would do no harm much amusement to those standing nearby.

With the Drow sorted out, the group retired to the Griffon and settled down enjoying some refreshment when a regal looking woman appeared and introduced herself as a representative of the secret mage guild in the city. She knew where the Drow came from and wanted to employ them since they had tried to stop the Drow and his curse. She wanted to learn on how the magical prison he came from was opened and how to shut it permanently to which she offered a substantial reward to all of them.

The group thanked her and were thinking it over when a little while later, a man in priest robes walked in and praised the group for their deeds and told them about a Paladin of their God had gone missing and was connected somehow to there recent deeds and offered them free services and a reward for finding their Paladin alive (preferably).

The group considered both choices which one to take before it was pointed out that both did not conflict as far as they could see and accepted both offers, dispatching Mungo & Kielder to deliver the messages while the group split up and asked around trying to get some infomation.

They discovered the last place the Paladin had been sighted, the Drow had been detected from a Manor house in the old quarter, Ragnar did not like the temple of Heironious was at one end of the street and the temple of Hextor the other in the temple district, ditto for Cuthbert & Obad Hai which shared an altar (part-time) and Taklinn found a magical tattoo shop in which he made some purchases of just to look cool and mean.

The group decided to rest up at the Inn before checking out the manor and gaining lawful entry to the manor house. There were subtle signs that they were being watched before whoever was watching disappeared and could not be found.

Searching the manor revealed a big hole in the wall of the wine cellar and proceeded inside to see where it went…

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Welcome to Ptolus (We have shops a plenty!)
Log 21

In the few days until their departure, the various party members went off to do their own thing to pass the time. In this time Wilbury was in deep thought about the future and what to do about it, she realized she was not keen to go on this Airship and maybe her music could be used elsewhere, so with a heavy heart she wrote a note to the rest of the group and snuck away.

The group found the note and went looking for her but there was no sign.

On the last day before boarding the airship Marcus had an announcement to make, his name was actually Mungo and he had been in hiding from a gang, he wanted to be sure that he could trust the group and that no one had tried laying hands on him from the gang.

With that he changed how he dressed and how he presented himself, when this was welcome news to everyone, they still kept an eye on their coins purses, just in case.

With that they boarded the airship, Kielder was a bit of a sticking point not wanting to board something that flew but was quickly sorted out by a levitate spell from Lyari and a lasso from Grok.

The trip was fast but uneventful, the dread of falling out of the sky never happened and by the end of the week they saw in the distance a huge pillar of black rock reaching into the clouds ahead of them and they they saw the city in it's shadow, Ptolus.

They landed on the merchants guild and wasted no time to sell off their valuable assets, weird technology and various bit of junk they had acquired in their adventures. They got a good price and set to work buying new gear which was not exactly what they wanted but they searched and bought some useful items.

After their spending spree they decided to locate a good Inn, the Griffon had been recommended to them so they went on their way, then they heard the screams.

A Half Orc was on fire, Kielder quick as a flash whipped out a blanket and leapt upon him to smother the flames in which he was successful, The Half Orc had no idea what happened, one moment he was on his way to buy some food, next he was on fire. He thanked the group and continued on his way. Then more screams from the next street were heard.

A stall vendor was rising into the air and was almost at roof level, Grok and his trusty Lasso roped her back to the ground, she had no idea why she started floating. Lyari sensing something afoot checked the next street.

His hunch was right, a Drow radiating cursed magic was walking down the street, the group surrounded him and subdued him and found what Lyari had seen when Kielder touched him. Light sprung forth from every orifice he had, mouth nose, ears….even his arse glowed.

With that they started asking questions finding out he was from a cell in a manor house, why he was being held and what to do with him they debated among themselves….

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The Snazzy Mek-Boss of Custard!
Log 20

The group raided the nearby storage room of everything it had apart from the most cumbersome of items and rested in a nearby room, they then buffed themselves up and then entered the simulation room and commanded for the Mek-Boss to come out.

The Mek-Boss appeared, 20 feet tall and 8 feet wide it had a claw which seemed connected to one of its arms and a strange weapon with 4 metal pipes with a chain of metal linking to an underside box, it turned to them with a air of menace and said: Ello.

Whatever the group what expecting, this definitely was not it, sure it look mean and threatening but it was having conversation with them about being annoyed but having fun with the red apes when ever they came in.

The group seeing that the Mek-Boss was pretty harmless had a chat with him about what had happened and learnt that he had been copied so the red apes could learn how to defeat him, what they learn was that it was impossible, not only was he very tough, he was bonkers to boot especially when he said he was sharing his heads with three others.

The group getting tired of this and knowing they could not fight something that was not evil went to leave, only to find they could not, the simulation had been programmed that they or the Mek-Boss had to 'die' before the door would open. The Mek-Boss let they have a go at defeating him, he lowered his defenses and even egged them on to have another go after causing a tiny burn mark. The group realized then they would have to 'die', so they did and 'died; in various ways, Lyari found hard to believe he was still alive after being shot by something very loud, the experience was so real to him that he got a bit hurt 'dying'.

With everyone 'dead' the doors opened and everyone left disappointed about the outcome, but learnt something new about themselves.

With that, they removed the last power source and clambered out of the Ship (with the nobleman's son in tow) and found the red apes dead among a lot of white yetis which look a lot happier and waved to the group.

The problem seemed to be solved and the group trek back to town where they were rewarded with a bit more than they asked for and started to sell what gear they had and made plans where to go next. Boris the nobleman said he would be leaving in a few days on his newly built airship to a city called Ptolus. Considering all the wealth they had, this seemed like a good idea and made preparations.

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The Kha'dran Leader
Log 19

The group asked the globe more questions before coming up with a plan of attack, they decided to raid the various storage rooms of equipment the Kha'dran had on their ship before attacking the control room and the guard point. The Globe told them how to use these items and how long they would last.

With that they all decided to take a vote, the last sword powering the ship was in the control room and there was no way to tell how long (if it would) to take if they powered down and then powered it back up, they wanted to charge the black disks they had and fight the simulation of the Snazzy Mek-Boss of Custard to gain some insight how to fight him, if they ever met him.

They voted and decided that the sword would stay in place for now.

Armed ready for a fight, they advanced into the control room after opening the door via the hidden panel.

The Kha'dran Leader was waiting for them with his bodyguards, he said that he admired them for what they had achieved but sadly they must die if his crew were to take over this region and attacked.

The fight was tough and Grok was hurt badly as well as their Lion, they healed up best they could and looted the bodies before storming the guard position, the guards were caught completely by surprise all were killed in short order using their own weapons against them.

Not all the guards were accounted for but the way to the simulation room was clear for now….

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What is Custard?
Log 18

The group started to explore the eating area and found after some experimentation, some weird tasteless food. The group then proceeded on and discovered a Silver door which did not seem able to be opened despite the efforts of the group.

Backtracking to the command room they replay the plan of attack the Apes were doing and discovered a transmission prior to the the ship crash, it showed a very strange 'Orc' talk about not like the look of them and would be attacked by cucumbers in short order followed by laughing and the message ending.

Moving along the corridor they came to another hatch and opened it only to find 2 'yetis' strapped to upright tables with a Iron Spider next to them which turned around and flamed them!

After the short but intense fight, the group decided to shut the door and rest in the room, The Yetis were unconscious and harmless so posed no threat.

During the night, large amounts of bodies were heard moving past the door but none entered the room, that 'morning' as the reckon it, they were all woken up by loud laughing which seemed to come from the air itself! But nothing more came.

The next room the visited had nothing in it other than 24 large pods made of metal, all empty, the group concluded that all that movement the previous night came from this room.

With this in mind they walked down the corridor to the next room.

It was a large chamber with a yellow globe in the center, the group ventured in only to find they were attacked by poles that spat light and Red apes which had similar weapons.

After the fight was done the Yellow globe spoke to them and revealed this was a crashed ship from another dimension and had been buried here for over twenty thousand years! The Red apes had tried to repair the ship but found despite what they had done, they remembered they could not go back as the Snazzy Mek-Boss of Custard would stop them!

The group were not sure if this thing was malfunctioning or not but decided to ask it further about what there was on and around the ship and who was the Snazzy Mek-Boss of Custard?

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