Dragon King Legacy

Hop, Skip, Jump.....Die
Log 24

The group saw a door with weird runes on it, Lyari cast his eye over it and could see it was warded but could not tell for what purpose, Ragnar indicated he could sense four sources of evil on the other side, with that Mungo tried and tried again to pick the lock which seemed so simple yet could not and decided to leave the door alone for another day and the group proceeded on finding a big pit with chains dangling down into it.

Lyari's owl however had been sitting sentry over the hall with the big door and linked with his master that he could not see anything, but could hear a group approaching. Lyari commanded his owl to relocate in oder to better see what it was. The owl saw a group of humanoid monsters; a few Goblins, two Lamias and a Minotaur, and the goblins started shooting the owl with their bows as soon as they saw it, the group burst onto the balcony while Mungo and Lyari took a detour to gain a flanking maneuver.

Everyone was about to let fly when one of the Lamias threw a bottled Whirlwind into their midst, the owl was battered to the ground where it lay un-moving Taklinn was pressed against the wall and Ragnar was picked up and thrown around hitting anything solid.

Grok jumped from the balcony and took up his fighting stance which promptly failed when the Minotaur almost cleaved Grok's head off, Grok was down and in a bad way.

With concentrated arrow fire from Lyari, Mungo & Kielder they managed to take out the remaining Goblins and one of the Lamias. Ragnar managed to find solid ground just in time to see Taklinn heal the owl and then got a Lamia's Suggestion to hit Kielder which he did much to Kielder & Taklinn's surprise.

Ragnar & Kielder took out the last Lamia while everyone else with the aid of a Paladin which had emerged from another room, the Minotaur.

The group raced to Grok's side but found he was dead.

The paladin introduced himself as Kalecerant, the paladin they were to find!

Picking up their dead, they returned to the city and Grok rose again by the will of the Clerics, in the period of his death, Grok had seen the light of his calling and thanked the group and wished them well on there adventures and set off to find his monk order.

Meanwhile the group had been introduced to the elders of the Lothian church which paid them and bade them to find out more of what was below and one of them gave a scroll of Legend Lore to cast next to the door to see if there was some other way of bypassing the big door.

After resting for a bit, toasting to the memory of their departed comrade and a bit of shopping, they gathered themselves to go down to the Banewarrens again, to explore further and to use the scroll.

Deep, Down, Underground
Log 23

The hole in the wall led to a tunnel which went up and down, left and right. Taklinn however noticed despite the tunnel path, they were slowing going down.

After about a couple of hours they came across a branch in the tunnels, there was a tunnel going to the left, after a little disscussion which way to go, they decided to investigate before taking the main tunnel, lest anything might sneak up on them if they ignored this tunnel.

Turning the bend they found themselves in a small cave system, recently dug out it would seem. Grok bold as brass strutted into the cave finding the pit trap the hard way. After the echos subsiding Taklinn jumped after him with a rope, the group thought Taklinn was crazy until they saw he floated down at the speed of a feather. At the bottom, Taklinn handed over the rope and Grok started the long climb up at which point sounds of combat were heard above.

The cave system it turned out had been made by an Umberhulk and it attacked them! The sight of it made Ragnar very twitchy and plunged his sword into Lyari's back!

Everyone was getting stuck in with Kielder taking the brunt of the attacks until Taklinn cast Entangle  and the group slowly started to disengage from it so that it could not attack anyone. Not that Ragnar cared, all he wanted was to carve out it's weird eyes, so fixated upon this course of action that he forgot the pit was in-between him and his quarry. The group thought the paladin was crazy when he charged face first into the pit.

Slowly but surely they pelted it with ranged weaponry before it finally fell and Ragnar came back to his senses.

Exploring further into the cave revealed a few dangerous areas of falling rocks and an Ochre Jelly which was fun to deal with until it ate Taklinn's Warhammer.

The group found some valuables and went back to the main tunnel.

After another half hour of walking, the group found the entrance to the prison, except they found a sack with clues that the prison was actually called the Banewarrens and the Umberhelk was not a random creature but one paid to dig the tunnel for someone else, who it was they could not tell, the place was magical but seeped in evil.

A half made sphere inside drew their attention, alongside a very impressive door with a few bodies of Goblins around it, proceeding on into the warrens, Taklinn met a Golem which burst around when it swung at Taklinn, which then exploded after Lyari prodded it, the Banewarrens looked interesting but what was further in, they continued on….

Two Offers of Employment
Log 22

The group decided to hand in the Drow to the authorities with a stern warning as to what would happen if they touch him, which the authorities think it would do no harm much amusement to those standing nearby.

With the Drow sorted out, the group retired to the Griffon and settled down enjoying some refreshment when a regal looking woman appeared and introduced herself as a representative of the secret mage guild in the city. She knew where the Drow came from and wanted to employ them since they had tried to stop the Drow and his curse. She wanted to learn on how the magical prison he came from was opened and how to shut it permanently to which she offered a substantial reward to all of them.

The group thanked her and were thinking it over when a little while later, a man in priest robes walked in and praised the group for their deeds and told them about a Paladin of their God had gone missing and was connected somehow to there recent deeds and offered them free services and a reward for finding their Paladin alive (preferably).

The group considered both choices which one to take before it was pointed out that both did not conflict as far as they could see and accepted both offers, dispatching Mungo & Kielder to deliver the messages while the group split up and asked around trying to get some infomation.

They discovered the last place the Paladin had been sighted, the Drow had been detected from a Manor house in the old quarter, Ragnar did not like the temple of Heironious was at one end of the street and the temple of Hextor the other in the temple district, ditto for Cuthbert & Obad Hai which shared an altar (part-time) and Taklinn found a magical tattoo shop in which he made some purchases of just to look cool and mean.

The group decided to rest up at the Inn before checking out the manor and gaining lawful entry to the manor house. There were subtle signs that they were being watched before whoever was watching disappeared and could not be found.

Searching the manor revealed a big hole in the wall of the wine cellar and proceeded inside to see where it went…

Welcome to Ptolus (We have shops a plenty!)
Log 21

In the few days until their departure, the various party members went off to do their own thing to pass the time. In this time Wilbury was in deep thought about the future and what to do about it, she realized she was not keen to go on this Airship and maybe her music could be used elsewhere, so with a heavy heart she wrote a note to the rest of the group and snuck away.

The group found the note and went looking for her but there was no sign.

On the last day before boarding the airship Marcus had an announcement to make, his name was actually Mungo and he had been in hiding from a gang, he wanted to be sure that he could trust the group and that no one had tried laying hands on him from the gang.

With that he changed how he dressed and how he presented himself, when this was welcome news to everyone, they still kept an eye on their coins purses, just in case.

With that they boarded the airship, Kielder was a bit of a sticking point not wanting to board something that flew but was quickly sorted out by a levitate spell from Lyari and a lasso from Grok.

The trip was fast but uneventful, the dread of falling out of the sky never happened and by the end of the week they saw in the distance a huge pillar of black rock reaching into the clouds ahead of them and they they saw the city in it's shadow, Ptolus.

They landed on the merchants guild and wasted no time to sell off their valuable assets, weird technology and various bit of junk they had acquired in their adventures. They got a good price and set to work buying new gear which was not exactly what they wanted but they searched and bought some useful items.

After their spending spree they decided to locate a good Inn, the Griffon had been recommended to them so they went on their way, then they heard the screams.

A Half Orc was on fire, Kielder quick as a flash whipped out a blanket and leapt upon him to smother the flames in which he was successful, The Half Orc had no idea what happened, one moment he was on his way to buy some food, next he was on fire. He thanked the group and continued on his way. Then more screams from the next street were heard.

A stall vendor was rising into the air and was almost at roof level, Grok and his trusty Lasso roped her back to the ground, she had no idea why she started floating. Lyari sensing something afoot checked the next street.

His hunch was right, a Drow radiating cursed magic was walking down the street, the group surrounded him and subdued him and found what Lyari had seen when Kielder touched him. Light sprung forth from every orifice he had, mouth nose, ears….even his arse glowed.

With that they started asking questions finding out he was from a cell in a manor house, why he was being held and what to do with him they debated among themselves….

The Snazzy Mek-Boss of Custard!
Log 20

The group raided the nearby storage room of everything it had apart from the most cumbersome of items and rested in a nearby room, they then buffed themselves up and then entered the simulation room and commanded for the Mek-Boss to come out.

The Mek-Boss appeared, 20 feet tall and 8 feet wide it had a claw which seemed connected to one of its arms and a strange weapon with 4 metal pipes with a chain of metal linking to an underside box, it turned to them with a air of menace and said: Ello.

Whatever the group what expecting, this definitely was not it, sure it look mean and threatening but it was having conversation with them about being annoyed but having fun with the red apes when ever they came in.

The group seeing that the Mek-Boss was pretty harmless had a chat with him about what had happened and learnt that he had been copied so the red apes could learn how to defeat him, what they learn was that it was impossible, not only was he very tough, he was bonkers to boot especially when he said he was sharing his heads with three others.

The group getting tired of this and knowing they could not fight something that was not evil went to leave, only to find they could not, the simulation had been programmed that they or the Mek-Boss had to 'die' before the door would open. The Mek-Boss let they have a go at defeating him, he lowered his defenses and even egged them on to have another go after causing a tiny burn mark. The group realized then they would have to 'die', so they did and 'died; in various ways, Lyari found hard to believe he was still alive after being shot by something very loud, the experience was so real to him that he got a bit hurt 'dying'.

With everyone 'dead' the doors opened and everyone left disappointed about the outcome, but learnt something new about themselves.

With that, they removed the last power source and clambered out of the Ship (with the nobleman's son in tow) and found the red apes dead among a lot of white yetis which look a lot happier and waved to the group.

The problem seemed to be solved and the group trek back to town where they were rewarded with a bit more than they asked for and started to sell what gear they had and made plans where to go next. Boris the nobleman said he would be leaving in a few days on his newly built airship to a city called Ptolus. Considering all the wealth they had, this seemed like a good idea and made preparations.

The Kha'dran Leader
Log 19

The group asked the globe more questions before coming up with a plan of attack, they decided to raid the various storage rooms of equipment the Kha'dran had on their ship before attacking the control room and the guard point. The Globe told them how to use these items and how long they would last.

With that they all decided to take a vote, the last sword powering the ship was in the control room and there was no way to tell how long (if it would) to take if they powered down and then powered it back up, they wanted to charge the black disks they had and fight the simulation of the Snazzy Mek-Boss of Custard to gain some insight how to fight him, if they ever met him.

They voted and decided that the sword would stay in place for now.

Armed ready for a fight, they advanced into the control room after opening the door via the hidden panel.

The Kha'dran Leader was waiting for them with his bodyguards, he said that he admired them for what they had achieved but sadly they must die if his crew were to take over this region and attacked.

The fight was tough and Grok was hurt badly as well as their Lion, they healed up best they could and looted the bodies before storming the guard position, the guards were caught completely by surprise all were killed in short order using their own weapons against them.

Not all the guards were accounted for but the way to the simulation room was clear for now….

What is Custard?
Log 18

The group started to explore the eating area and found after some experimentation, some weird tasteless food. The group then proceeded on and discovered a Silver door which did not seem able to be opened despite the efforts of the group.

Backtracking to the command room they replay the plan of attack the Apes were doing and discovered a transmission prior to the the ship crash, it showed a very strange 'Orc' talk about not like the look of them and would be attacked by cucumbers in short order followed by laughing and the message ending.

Moving along the corridor they came to another hatch and opened it only to find 2 'yetis' strapped to upright tables with a Iron Spider next to them which turned around and flamed them!

After the short but intense fight, the group decided to shut the door and rest in the room, The Yetis were unconscious and harmless so posed no threat.

During the night, large amounts of bodies were heard moving past the door but none entered the room, that 'morning' as the reckon it, they were all woken up by loud laughing which seemed to come from the air itself! But nothing more came.

The next room the visited had nothing in it other than 24 large pods made of metal, all empty, the group concluded that all that movement the previous night came from this room.

With this in mind they walked down the corridor to the next room.

It was a large chamber with a yellow globe in the center, the group ventured in only to find they were attacked by poles that spat light and Red apes which had similar weapons.

After the fight was done the Yellow globe spoke to them and revealed this was a crashed ship from another dimension and had been buried here for over twenty thousand years! The Red apes had tried to repair the ship but found despite what they had done, they remembered they could not go back as the Snazzy Mek-Boss of Custard would stop them!

The group were not sure if this thing was malfunctioning or not but decided to ask it further about what there was on and around the ship and who was the Snazzy Mek-Boss of Custard?

May the Grok be with you....
Log 17

(Been a bit busy and forgotten most of this week here it is in brief)

More of the ship was explored, they encountered 2 weird bests that attacked them, one of them a living nightmare (The Thing) and came across a red ape scientist which attacked them, after the combat, Grok found a Light saber and a few other otherworldly items of interest.

Well it just got weird....
Log 16

The Frost giant was a bit of a challenge but was overcome in the end although Markus was in some pain from the blow which Taklinn made better.

The night passed with incident apart from a ball of light moving across the campsite which was ignored.

The group headed back to the Horned King's crown to find some Yeti's clutching their heads in pain around a dais with glowing buttons, Markus pressed a few of them but only succeeded making one of them light up.

After a while some of the group went to check one of the eyes glowing reddish orange, sensing a trap Markus had a pot shot at some of the snow piles dotted around the eye, sure enough evil snowmen popped up and launched their failed ambush, although they hit the group hard, Ragnar accidently killed one and Markus finished off the last of them with his wand which had been acting up again.

Putting out the fire and finding no more snowmen, the group wandered over the the other eye which glowed an eerie green, they found a hatch with a ladder bolted in a big hole made of metal, they descended into a metal room with a closed hatch, there was a panel of buttons next to the hatch, pulling out some notes they found earlier, Markus consulted them and punched in a 3 button code, the hatch and ladder slammed shut and the room began to filled with gas.

After about a minute of panic which involved people choking and Makus's Wand being used up on the closed hatch, Kielder remembered a vision he was shown had the correct button combination and punched it in, they examined the notes again only to find the button combination was correct, they just over thought it.

The gas dissipated and both hatches opened, consulting the crude map they had, they went left at the T-junction and found the cells which had a Barbarian that didn't talk much and Borys which loved to talk a lot, the group start to regret taking this job after he start asking all sorts of questions and asking what buttons did what and they should explore the ship, Grok told him to behave and not wander off.

Retracing there steps, the group took a right and ran into a large ape like creature which tried to shoot them with a crossbow that shot light which died as soon as Ragnar pointed and said 'Evil!'

Going though the hatch revealed the map was very crude as they found long corrdors and more doors than the map had. Checking the map showed death was the next right, so they went left, first door revealed a white room with some blood in it, they shut the hatch and opened the next one.

They found a small white dragon with a muzzle on it in a cage and took pityon it and opened the cage, only to find it was bigger on the inside the dragon was evil and it started shooting beams of light at them.

5 minutes later one dead white dragon was salvaged from a self destruct sequence and Markus checked the next room and found a sword in a floating glass chamber which he smashed quickly and took the sword. He joined the rest and they planned their next move….

The Horned King
Log 15

Wilbury & Kielder  decided after a few hours to look for the group after coming to the conclusion no-one was sneaking up behind them, while they waited they heard growling, a huge explosion and some loud sobbing. So they went up the canyon and found half an orc, a blackened crater and a pair of dead Yetis (it was revealed later Grok was doing the crying), they also found the hut around the tree and were shown visions from the Orc within. After about an hour, they caught up with the rest of the group.

The Talons or specifically the Horned King Face were impressive this close up, coming closer revealed one eye burned an orange red while the other glowed an eerie green. Ignoring this for now the group looked to seek shelter in the ruins nearby which were identified as Frost Giant design.

On the way they discovered a group of Orcs which seemed to do some strange magic, not that it did them much good as Lyari killed them all with a single Fireball.

Continuing on and finding strange floating balls of light which did not seem to do anything, the group came upon the ruins and started hunting around seeing what there was and securing it for the night.

While Markus was 'acquiring' some treasure he disturbing a Large metal spider which tried to Gas them, while Lyari passed out (with his Owl) everyone else pummeled it with all the might they muster, even Markus leapt in with his wand that Ignited the gas, the spider glowed red and then disappeared with a sharp clap sound. Where to, who knows?

Markus then started poking around the around the spider was and soon wished he did not as he found a Frost Giant skeleton, he tried to dodge the blow aimed for him but was caught dead on, only by a miracle he did not succumb to the darkness before Taklinn could restore his wound.

The size of taking out the giant left the group wondering had they bitten more they could chew?


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.